Started in March 2020, a project called "Making a self-made PC that can comfortably play Street Fighter V (hereinafter referred to as SF 5) at the lowest possible cost" (hereinafter referred to as 50,000 yen SF 5 PC) However, the number of people who enjoy self-made PCs and games has increased, probably due to the support of the stay-at-home phenomenon triggered by the corona disaster, and this series seems to have been reasonably well received.
In other competing magazines, I often saw plans with almost the same format as this series, just with different target game titles and adopted processors, so I decided to take a step back and say "If so!" I thought about going, but I couldn't because of the author's schedule problem, and there was a gap.
So, when I thought about what to do for the first time in a year, I once again thought, "I'd like to do the 2021 version of the 50,000 yen store 5 PC project", but I thought again, "Is that just one pattern?" I decided to bring you a different theme this time.
2021 is 2021, and there are shortages of semiconductors, GPUs, HDDs (shortages of storage devices), etc., and "50,000 yen limit" seems to be quite interesting, so even if you look at the occasion I think it's good, but this time I decided to focus on the aspect of "enjoying SF5".
However, I would like to talk about "a game controller that can be used when playing SF5 on a PC" rather than talking about the strategy for the game itself.
My Akekon collection (a small part)There is a ``theory in the first place'' question, ``Why bother to play Street Fighter 5 on a PC that can be played on home consoles?''
Certainly, the "fun" of PC gaming is spreading in Japan, but "games unique to PC" such as browser games and strategy games played with a keyboard/mouse are more recognized. High degree.
It is understandable that general PC users and general game fans find it difficult to understand the reason for playing "games that can be played on home consoles" like Street Fighter 5 on the PC version.
In the first installment of this series, I briefly touched on the answer to this question, but since the "new reason" has surfaced, I will touch on it again this time.
One is that recently popular titles and major titles have been released not only for home game consoles, but also for PCs, so many of the latest titles can be played on PCs. It's becoming
When it comes to games that cannot be played on a PC, there are first-party games released as exclusive titles for home consoles, but conversely, many third-party games have recently been offered as PC versions. Most of the time. The availability of new-generation home video game consoles such as PlayStation 5 and Xbox Series X | It is becoming more competitive.
In addition, first-party PlayStation (hereinafter referred to as PS) game titles such as "Detroit Becaome Human" and "Horizon Zero Dawn" have recently been released for PC several years after their release. And just the other day, Sony announced that "Uncharted: Legacy of Thieves Collection" will be released in early 2022.
On Microsoft's Xbox platform, if you purchase either the Xbox version or the Windows PC version from the Microsoft Store, you will get both platform versions. "I want to play", the PC gaming environment is designed to respond at a satisfactory level.
Sony's first-party-produced series of well-known titles for the PlayStation platform have been ported to the PC one after another. Quantic Dream's action adventure game "Detroit Becaome Human"©2021 Quantic Dream. Quantic Dream and the Quantic Dream logo are trademarks of Quantic DreamThis is "Uncharted: Legacy of Thieves Collection” © Sony Interactive Entertainment LLC. Uncharted is a registered trademark of Sony Interactive Entertainment LLC and related companies in the U.S. and other countries.And home games In recent years, when games are released for both consoles and PCs, the PC ported versions often support higher-quality graphics than the home-use game console versions.
Specifically, more advanced material (shading) expression, higher resolution, ultra-wide screens with aspect ratios of 21:9 and 32:9, etc., and expanded application range of ray tracing. These considerations are based on the fact that each user has a different PC specification environment, so in the end, when porting to a PC, it is necessary to have a range of graphics expression.
Regarding the graphics representation, by making it compatible with a wide range of PC environments that do not match the GPU performance of home game consoles, and on the contrary, PC environments that far surpass it, as a result, we have achieved a high-level representation of the home game console version. There are many cases where this is achieved.
The second reason is that it is strongly related to highly competitive games such as SF5. That's because the PC gaming environment supports a higher frame rate than home game consoles, or even a fixed 60fps game can be played in a lower latency environment by combining it with a high refresh rate display. It means that you will.
The topic around here will be long if I talk about it, so I'm thinking of changing the time. In summary, even if the graphics expression is the same as the home game console version, ``the PC gaming environment has a higher and more stable frame rate'' and ``the PC gaming environment has lower latency''. It is easy to play, and you can get a better play feel in the PC gaming environment (of course, it depends on the specs of the PC gaming environment).
Actually, in the eSports competitive game scene, there is a movement to move to the PC version, mainly among advanced players and professional gamers. The same is true for the SF5 competitive scene, which I often play, and the transition to the PC version of famous professional gamers is becoming more active.
what about the controller?Category
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